Преместване на игралната обект unity

Примерен код

5
0

как да накараме обектът се движи в единство

Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;

transform.Translate(vel);
3
0

единството като преместване на обект

float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created 
2
0

NU

 using UnityEngine; using System.Collections;  public class NewBehaviourScript: MonoBehaviour {               void Start (){          Transform.Position.X = 2;         Debug.Log("Test");      } }
1
0

горещо, за да се движат pobject unity

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        // Move the object forward along its z axis 1 unit/second.
        transform.Translate(Vector3.forward * Time.deltaTime);

        // Move the object upward in world space 1 unit/second.
        transform.Translate(Vector3.up * Time.deltaTime, Space.World);
    }
}
1
0

преместете игри обект в позицията на unity

 public Transform target;     
 public float speed;     
 
 void Update() 
 	{         
 	float step = speed * Time.deltaTime;         
    transform.position = Vector3.MoveTowards(transform.position, target.position, step);     
    }
1
0

единството как да се движат игри обект в друг обект игра

	// the script has been edited a little but is still very similar to the original post
	public float speed;
	public GameObject object1; // The game object that moves.
	public GameObject object2; // the game object that Object 1 moves to.

	void FixedUpdate()
	{
		// Calculate direction vector.
		Vector3 dirction = object1.transform.position - object2.transform.position;

		// Normalize resultant vector to unit Vector.
		dirction = -dirction.normalized;

		// Move in the direction of the direction vector every frame.
		object1.transform.position += dirction * Time.deltaTime * speed;
	}

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