как да накараме обектът се движи в единство
Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;
transform.Translate(vel);
единството като преместване на обект
float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created
NU
using UnityEngine; using System.Collections; public class NewBehaviourScript: MonoBehaviour { void Start (){ Transform.Position.X = 2; Debug.Log("Test"); } }
горещо, за да се движат pobject unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
преместете игри обект в позицията на unity
public Transform target;
public float speed;
void Update()
{
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}
единството как да се движат игри обект в друг обект игра
// the script has been edited a little but is still very similar to the original post
public float speed;
public GameObject object1; // The game object that moves.
public GameObject object2; // the game object that Object 1 moves to.
void FixedUpdate()
{
// Calculate direction vector.
Vector3 dirction = object1.transform.position - object2.transform.position;
// Normalize resultant vector to unit Vector.
dirction = -dirction.normalized;
// Move in the direction of the direction vector every frame.
object1.transform.position += dirction * Time.deltaTime * speed;
}