Преместване на обект в единство

Примерен код

5
0

как да накараме обектът се движи в единство

Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;

transform.Translate(vel);
3
0

единството като преместване на обект

float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created 
2
0

единството като преместване на обект в друг обект

// 3D
transform.position = new Vector3(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y, GameObject.Find("Object").transform.position.z);

// 2D
transform.position = new Vector2(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y);
2
0

NU

 using UnityEngine; using System.Collections;  public class NewBehaviourScript: MonoBehaviour {               void Start (){          Transform.Position.X = 2;         Debug.Log("Test");      } }
1
0

горещо, за да се движат pobject unity

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        // Move the object forward along its z axis 1 unit/second.
        transform.Translate(Vector3.forward * Time.deltaTime);

        // Move the object upward in world space 1 unit/second.
        transform.Translate(Vector3.up * Time.deltaTime, Space.World);
    }
}
0
0

NU

 public class NewBehaviourScript: MonoBehaviour {     public float movementSpeed = 10;       void Update(){          transform.Translate(Vector3.right * movementSpeed * Time.deltaTime);       } }

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