като се движи към единство на обекта
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)
единството като преместване на обект
float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created
преместване на обект в единство
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
преместете игри обект в позицията на unity
public Transform target;
public float speed;
void Update()
{
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}