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 using UnityEngine; using System.Collections;  public class PlayerController : MonoBehaviour  {     // Using same speed reference in both, desktop and other devices     public float speed =1000;      void Main ()         {                 // Preventing mobile devices going in to sleep mode                  //(actual problem if only accelerometer input is used)                 Screen.sleepTimeout = SleepTimeout.NeverSleep;         }      void Update()         {                   if (SystemInfo.deviceType == DeviceType.Desktop)          {             // Exit condition for Desktop devices             if (Input.GetKey("escape"))                 Application.Quit();         }         else         {             // Exit condition for mobile devices             if (Input.GetKeyDown(KeyCode.Escape))                 Application.Quit();                     }                            }               void FixedUpdate ()         {             if (SystemInfo.deviceType == DeviceType.Desktop)              {                      // Player movement in desktop devices                 // Definition of force vector X and Y components                 float moveHorizontal = Input.GetAxis("Horizontal");                 float moveVertical = Input.GetAxis("Vertical");                 // Building of force vector                 Vector3 movement = new Vector3 (moveHorizontal,0.0f,moveVertical);                 // Adding force to rigidbody                 rigidbody.AddForce(movement * speed * Time.deltaTime);             }             else             {                     // Player movement in mobile devices                 // Building of force vector                  Vector3 movement = new Vector3 (Input.acceleration.x, 0.0f, Input.acceleration.y);                 // Adding force to rigidbody                 rigidbody.AddForce(movement * speed * Time.deltaTime);             }           }           }

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